App Redesign

Duolingo

#case study #UI/UX design #mobile app

Design Challenge

How might we help users to easy to use, fun to play but constantly learning languages and keep the momentum in a long run?

Studies have shown that personalization and interactive communication could be the key value to support users maintaining their learnings.

Business Overview

There is no doubt that Covid 19 has been changed our lives and accelerated to dive into digital worlds. Education Industry is one of kinds to directly impacted and accelerated for the growth of e-learning market. Here are some quick facts :

1.8 B
learning
foreign
languages 

25.4%
2019-25 CAGR
of e-learning
market

40.8%
of digital learning
in learning mkt
by 2025

Direct Impact
to accelerate
the growth
by Covid 19

Based on the research, the secret recipe of Duolingo is as below.

In fact, it’s quite simple. Try not to lose new users, offering to better courses with sophisticated technology, that would lead to premium subscription.

Furthermore, its branding is well pollished, and main charaters are highly favorable by users.

Then,..Would Duolingo be great business model?

I think so.

Then, would the app still have a room for improvement?

Yes! That was the main purpose to kick-off the project.

My role
User Research,
ideation,
prototyping,
interaction design

Duration
6 weeks
Type
Individual Project

Tools
Figma,
Miro,
MS Office,
some writing
implements

*based on research, the darkmode was chosen as many users using the app during night time.

Difficult to use

  • Hard to use each icons
  • Too broad display for lessons
    to search
  • Too many buttons at menu bar

Personal avatar &
re-arranged dashboard

  • Able to select personal avatar
  • Re-organized lessons
  • Too many buttons at menu bar

Unable to save vocabs

  • Unable to recall vocabs
  • Small size of font to click words
    for explanation

Included Notes

  • Introduced to Notes to add vocabs
  • Enlarged font size for words

Need interaction
with others

  • Lack of interaction with friends or other rankers

Introduce battle league
in three ways

  • Introduce battle league to play a speed game with friends, others, or duolingo

* Double diamond model by British Design Counsil has been applied
to redesign the app.

Design Challenge

Phase 1
Research

In order to define any painpoints or challenges that users are facing on, three types of resesarch has done as below – Primary Research mixed with moderated and unmoderated user interviews, and Secondary Research analyzing 200 users’ review on google app store.

200

users with

Secondary Research

Affinity map has been drawn based upon gathered information of reviewing 200 users, written on google play store.

4

users with

Secondary Research

Affinity map has been drawn based upon gathered information of reviewing 200 users, written on google play store.

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